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Thread Statistics | Show CCP posts - 30 post(s) |

Smoking Blunts
Zebra Corp BricK sQuAD.
149
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Posted - 2011.12.09 15:49:00 -
[1] - Quote
mmm 2 weeks from the 29th of november is the 24th of jan? i dont know what made me think it would be the 13th of december, that would have just been stupid
CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
Zebra Corp BricK sQuAD.
149
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Posted - 2011.12.09 21:49:00 -
[2] - Quote
increasing the fuel bays by 100% and leaving them at that after the switch over would be a very nice way of saying 'hey we know this screwed you all a bit, but we are nice guys honest fuel all your pos's less often from now on'
like an above poster, i wouldnt expect to see anyone bitching about game balance issue, id bet most would be very happy with that CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
Zebra Corp BricK sQuAD.
150
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Posted - 2011.12.09 22:15:00 -
[3] - Quote
CCP Greyscale wrote:Zagdul wrote:That said, the biggest issue being repeated in the thread I've seen is that the two major changes to fuel this expansion were the POCO's and the fuel blocks being in such a short timeframe. I'm sure in hind sight, you probably should have moved these two drastic changes to separate patches, however that's in the past and we need to move forward. If we were doing this again, we'd probably consider splitting those two changes up, yes. In other news, I've just gone ahead and doubled all the bay sizes internally. It still needs to get approval and pass testing, neither of which are a given, but I'd recommend holding off emptying towers for a day or so (if circumstances allow) while we see if we can push this change through all the relevant pipes.
this fuel bay increase will stay after the fuel changes right??? CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
Zebra Corp BricK sQuAD.
150
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Posted - 2011.12.09 22:19:00 -
[4] - Quote
CCP Greyscale wrote:Smoking Blunts wrote:CCP Greyscale wrote:Zagdul wrote:That said, the biggest issue being repeated in the thread I've seen is that the two major changes to fuel this expansion were the POCO's and the fuel blocks being in such a short timeframe. I'm sure in hind sight, you probably should have moved these two drastic changes to separate patches, however that's in the past and we need to move forward. If we were doing this again, we'd probably consider splitting those two changes up, yes. In other news, I've just gone ahead and doubled all the bay sizes internally. It still needs to get approval and pass testing, neither of which are a given, but I'd recommend holding off emptying towers for a day or so (if circumstances allow) while we see if we can push this change through all the relevant pipes. this fuel bay increase will stay after the fuel changes right??? No, this will be a temporary thing. I'd want to sit down and have a proper think about the consequences of making this a permanent change, and I don't have the energy to do that right now, sorry.
well it would be awesom if it was left in place and i can not see anyone calling it a bad change. less ball ache jobs the better CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
Zebra Corp BricK sQuAD.
151
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Posted - 2011.12.10 22:39:00 -
[5] - Quote
so the fuel bay size increase, is it gonna stay after your quick fix? CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
Zebra Corp BricK sQuAD.
153
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Posted - 2011.12.15 15:34:00 -
[6] - Quote
Icarus Helia wrote:GSCyber wrote:well that's all fine and dandy and all that sugar free candy, but here's my issue with the whole scenario of your roll out expectations...
If you double the fuel bay, to make room for the pez, why take it back STRICTLY when the changeover happens... My reasoning behind asking that is:
a) What happens to any remaining fuel components that are still in the bay when you shrivel it up to normal size
b) what if some random tard stuffs his full of pez the night before with only a day's worth of component fuels
c) Not sure about you, but the whole " premise " behind these fuel changes isn't to make us mine more ice product *sarcasm* but to make it " easier " for the large alliances with 1000's of posses, for the sole reason of the horde, you've changed pos fueling to be more expensive for the sake of ease of use and expediency, That being the case, why now all of a sudden do you expect these lot to count all their fuel in all their poses down to the minute so they don't lose anything on switch over day?..
I don't know how many teaspoons of salt are in the dead sea, but i gather you'd want us to count each grain by hand first as well...then charge us a 5-ú tax on each. given the old and new fuel systems, the new one is cheaper than the old system assuming you are comparing at the same component prices (like you should be). What is making it more expensive to fuel your POS now is not the blocks themselves, but the rampant panic-buying, speculation, and customs office tax rates.
the main differnce is now pos burn LO and HW at max all the time, many pos's used to burn very low amounts of either prior to this. so the cost is higher when comparing none sov discounted or faction pos's CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
Zebra Corp
154
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Posted - 2011.12.18 18:50:00 -
[7] - Quote
fuel block bpos are 11mil each npc order. the ccp ones are just unresearched ones iirc CCP-áare full of words and no action. We will watch what they are doing, for now
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